#include "Stdafx.h"
#include "ShaderBind.h"

namespace WindGE
{
	ShaderBind::ShaderBind()
		: shader_reflection_(nullptr)
	{
	}

	ShaderBind::~ShaderBind()
	{
	}

	void ShaderBind::create(ID3D11ShaderReflection* shaderReflection, const D3D11_SHADER_INPUT_BIND_DESC& inputBindDesc)
	{
		shader_reflection_ = shaderReflection;
		input_bind_desc_ = inputBindDesc;
	}

}//end namespace WindGE


